Minimal encoder input handling
It is now possible to act on the encoders input. No effort regarding debouncing and dechattering has been done yet.
This commit is contained in:
parent
3b2bf1d967
commit
86ec90b202
1 changed files with 59 additions and 16 deletions
|
@ -1,6 +1,7 @@
|
|||
#define F_CPU 8000000UL
|
||||
|
||||
#include <avr/io.h>
|
||||
#include <avr/interrupt.h>
|
||||
#include <util/delay.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
|
@ -13,6 +14,9 @@
|
|||
#define LCD_CD PB0
|
||||
#define LCD_RST PB1
|
||||
|
||||
#define ENC_A (PINB & (1 << PB6))
|
||||
#define ENC_B (PINB & (1 << PB7))
|
||||
|
||||
const uint8_t splash[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xE0, 0xF0, 0xF0, 0xF8, 0xFC, 0xFC, 0xFE, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFE, 0xFE, 0xFC, 0xFC, 0xF8, 0xF0, 0xF0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x80, 0xF0, 0xFC, 0xFE, 0xFF, 0xFF, 0x7F, 0x3F, 0x1F, 0x3F, 0x3F, 0x7F, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x1F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x03, 0xC3, 0xE3, 0x73, 0x37, 0x17, 0x07, 0x0F, 0x1E, 0x3C, 0xF0, 0x80, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xE7, 0xC3, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x00, 0x00, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFC, 0x30, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00,
|
||||
|
@ -21,6 +25,8 @@ const uint8_t splash[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
|
|||
0xE0, 0x60, 0xE0, 0x00, 0x00, 0xE0, 0x60, 0xE0, 0x00, 0x00, 0xE0, 0x60, 0xF8, 0x00, 0x00, 0xE0, 0xA0, 0xE0, 0x00, 0x00, 0xE0, 0x20, 0x60, 0x00, 0x00, 0xE0, 0xA0, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x60, 0xE0, 0x00, 0x00, 0xE0, 0x20, 0x60, 0x00, 0x00, 0xE0, 0x60, 0xE0,
|
||||
0x03, 0x02, 0x03, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x03, 0x02, 0x03, 0x00, 0x00, 0x03, 0x02, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x02, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x0A, 0x0F};
|
||||
|
||||
static uint8_t enc = 0;
|
||||
|
||||
void spi_init(void) {
|
||||
SPI_DDR |= (1 << SPI_SCK) | (1 << SPI_MOSI) | (1 << SPI_SS);
|
||||
SPI_PORT |= (1 << SPI_SS);
|
||||
|
@ -86,32 +92,69 @@ void lcd_splash() {
|
|||
}
|
||||
}
|
||||
|
||||
// Encoder rotation interrupt
|
||||
ISR(PCINT0_vect) {
|
||||
cli();
|
||||
|
||||
switch(enc) {
|
||||
case 0:
|
||||
if (ENC_A && !ENC_B)
|
||||
enc = 1;
|
||||
else if (!ENC_A && ENC_B)
|
||||
enc = 3;
|
||||
break;
|
||||
case 1:
|
||||
if (ENC_A && ENC_B) {
|
||||
enc = 2;
|
||||
} else if (!ENC_A && !ENC_B) {
|
||||
enc = 0;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!ENC_A && ENC_B)
|
||||
enc = 3;
|
||||
else if (ENC_A && !ENC_B)
|
||||
enc = 1;
|
||||
break;
|
||||
case 3:
|
||||
if (!ENC_A && !ENC_B) {
|
||||
enc = 0;
|
||||
} else if (ENC_A && ENC_B) {
|
||||
enc = 2;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// TODO: proper debounce and dechattering
|
||||
_delay_us(100);
|
||||
|
||||
sei();
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
// FastPWM: 1.25kHz
|
||||
// TODO: Try to get the backlit even more dim
|
||||
TCCR0A = (1 << WGM01) | (1 << WGM00) | (1 << COM0B1);
|
||||
TCCR0B = (1 << CS01) | (1 << WGM02); // prescaler = 8;
|
||||
OCR0A = 100;
|
||||
OCR0B = 10;
|
||||
OCR0B = 0;
|
||||
DDRD |= (1 << PD5);
|
||||
|
||||
bool reverse = 0;
|
||||
|
||||
// SPI setup
|
||||
spi_init();
|
||||
lcd_init();
|
||||
|
||||
// Encoder setup
|
||||
PORTB |= (1 << PB6) | (1 << PB7);
|
||||
PCICR |= (1 << PCIE0);
|
||||
PCMSK0 |= (1 << PCINT6) | (1 << PCINT7);
|
||||
|
||||
// Show splash screen
|
||||
lcd_splash();
|
||||
|
||||
while (1) {
|
||||
_delay_ms(1);
|
||||
// Enable interrupts
|
||||
sei();
|
||||
|
||||
if (OCR0B > 100)
|
||||
reverse = !reverse;
|
||||
|
||||
if (reverse)
|
||||
OCR0B++;
|
||||
else
|
||||
if (OCR0B > 0)
|
||||
OCR0B--;
|
||||
else
|
||||
reverse = !reverse;
|
||||
}
|
||||
// Run...
|
||||
for (;;);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue