fw-rust: Create Lcd
struct to handle the screen
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ci/woodpecker/push/woodpecker Pipeline was successful
To improve screen handling create the `Lcd` struct and implement some first helper functions.
This commit is contained in:
parent
518f113cc0
commit
de8f789e63
1 changed files with 111 additions and 63 deletions
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@ -5,7 +5,7 @@ use atmega_hal::{
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clock::MHz8,
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delay::Delay,
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pins,
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port::{mode::Output, Pin, PB0},
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port::{mode::Output, Pin, PB0, PB1},
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spi::{DataOrder, SerialClockRate, Settings, Spi},
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Peripherals,
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};
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@ -68,78 +68,134 @@ const ONDERS_ORG: [[u8; 48]; 2] = [
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],
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];
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fn clear_screen(spi: &mut Spi, cd: &mut Pin<Output, PB0>) {
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let mut delay = Delay::<MHz8>::new();
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pub struct Lcd {
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spi: Spi,
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cd: Pin<Output, PB0>,
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rst: Pin<Output, PB1>,
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}
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for page in 0..8 {
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block!(spi.send(0x00)).unwrap();
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block!(spi.send(0x10)).unwrap();
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block!(spi.send(0xB0 + page)).unwrap();
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impl Lcd {
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fn init(&mut self, contrast: u8) {
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let mut delay = Delay::<MHz8>::new();
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// TODO: Test if delay is really needed
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delay.delay_ms(1_u8);
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self.rst.set_high();
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// TODO: Try to reduce delay to a minimum
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delay.delay_ms(1_u8);
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block!(self.spi.send(0x40)).unwrap(); // (6) Set Scroll Line: Display start line 0
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block!(self.spi.send(0xA1)).unwrap(); // (13) Set SEG direction: SEG reverse
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block!(self.spi.send(0xC0)).unwrap(); // (14) Set COM direction: Normal COM0 - COM63
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// block!(spi.send(0xA4)).unwrap(); // (10) Set All Pixel On: Disable -> Set All Pixel to ON */
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block!(self.spi.send(0xA6)).unwrap(); // (11) Set Inverse Display: Display inverse off
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block!(self.spi.send(0xA2)).unwrap(); // (17) Set LCD Bias Ratio: Set Bias 1/9 (Duty 1/65)
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block!(self.spi.send(0x2F)).unwrap(); // (5) Set Power Control: Booster, Regulator and Follower on
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block!(self.spi.send(0x27)).unwrap(); // (8) Set VLCD Resistor Ratio: Set Contrast
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// block!(spi.send(0xEE)).unwrap(); // (18) Reset Cursor Update Mode
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block!(self.spi.send(0x81)).unwrap(); // (9) Set Electronic Volume: Set Contrast
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block!(self.spi.send(contrast)).unwrap(); // (9) Set Electronic Volume: Set Contrast
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// block!(spi.send(0xFA)).unwrap(); // (25) Set Adv. Program Control 0: Set Temperature compensation curve to -0.11%/°C
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// block!(spi.send(0x90)).unwrap(); // (25) Set Adv. Program Control 0: Set Temperature compensation curve to -0.11%/°C
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block!(self.spi.send(0xAF)).unwrap(); // (12) Set Display Enable: Display on
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_high();
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}
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for _ in 0..102 {
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block!(spi.send(0x00)).unwrap();
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fn move_cursor(&mut self, segment: u8, page: u8) {
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assert!(segment < 102);
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assert!(page < 8);
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block!(self.spi.send(0x0F & segment)).unwrap();
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block!(self.spi.send(0x10 + (segment >> 4))).unwrap();
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block!(self.spi.send(0xB0 + page)).unwrap();
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}
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fn clear(&mut self) {
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let mut delay = Delay::<MHz8>::new();
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for page in 0..8 {
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self.move_cursor(0, page as u8);
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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self.cd.set_high();
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for _ in 0..102 {
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block!(self.spi.send(0x00)).unwrap();
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}
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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self.cd.set_low();
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}
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}
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_low();
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fn screen(&mut self, screen: &Screens) {
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self.clear();
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match screen {
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Screens::Splash(splash) => splash.draw(self),
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}
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}
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}
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fn draw_splash(spi: &mut Spi, cd: &mut Pin<Output, PB0>) {
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clear_screen(spi, cd);
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pub trait Draw {
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fn draw(&self, lcd: &mut Lcd);
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}
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let mut delay = Delay::<MHz8>::new();
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struct SplashScreen;
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for (i, page) in SACRED_CHAO.iter().enumerate() {
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block!(spi.send(0x0F)).unwrap();
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block!(spi.send(0x11)).unwrap();
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block!(spi.send(0xB1 + i as u8)).unwrap();
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impl Draw for SplashScreen {
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fn draw(&self, lcd: &mut Lcd) {
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let mut delay = Delay::<MHz8>::new();
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_high();
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for (i, page) in SACRED_CHAO.iter().enumerate() {
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lcd.move_cursor(31, 1 + i as u8);
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for segment in page {
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block!(spi.send(*segment)).unwrap();
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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lcd.cd.set_high();
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for segment in page {
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block!(lcd.spi.send(*segment)).unwrap();
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}
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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lcd.cd.set_low();
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}
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_low();
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}
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for (i, page) in ONDERS_ORG.iter().enumerate() {
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lcd.move_cursor(27, 6 + i as u8);
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for (i, page) in ONDERS_ORG.iter().enumerate() {
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block!(spi.send(0x0A)).unwrap();
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block!(spi.send(0x11)).unwrap();
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block!(spi.send(0xB6 + i as u8)).unwrap();
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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lcd.cd.set_high();
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_high();
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for segment in page {
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block!(lcd.spi.send(*segment)).unwrap();
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}
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for segment in page {
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block!(spi.send(*segment)).unwrap();
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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lcd.cd.set_low();
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}
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// TODO: This delay fixes issues, try find a better solution
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delay.delay_ms(1_u8);
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cd.set_low();
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}
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}
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enum Screens {
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Splash(SplashScreen),
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}
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#[atmega_hal::entry]
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fn main() -> ! {
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interrupt::free(|_cs| {
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// Get peripherals, pins, eeprom and delay
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// Get peripherals, pins and eeprom
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let dp = Peripherals::take().unwrap();
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let pins = pins!(dp);
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let eeprom = Eeprom::new(dp.EEPROM);
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let mut delay = Delay::<MHz8>::new();
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// Get contrast and backlight from EEPROM
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let contrast = eeprom.read_value(&CONTRAST);
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@ -162,7 +218,7 @@ fn main() -> ! {
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pins.pd5.into_output();
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// Init SPI
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let (mut spi, _) = Spi::new(
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let (spi, _) = Spi::new(
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dp.SPI,
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pins.pb5.into_output(),
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pins.pb3.into_output(),
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@ -179,27 +235,19 @@ fn main() -> ! {
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);
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// Init LCD
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let mut lcd_cd = pins.pb0.into_output();
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let mut lcd_rst = pins.pb1.into_output();
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// TODO: Test if delay is really needed
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delay.delay_ms(1_u8);
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lcd_rst.set_high();
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// TODO: Try to reduce delay to a minimum
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delay.delay_ms(5_u8);
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let mut lcd = Lcd {
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spi,
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cd: pins.pb0.into_output(),
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rst: pins.pb1.into_output(),
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};
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lcd.init(contrast);
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block!(spi.send(0x40)).unwrap(); // (6) Set Scroll Line: Display start line 0
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block!(spi.send(0xA1)).unwrap(); // (13) Set SEG direction: SEG reverse
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block!(spi.send(0xC0)).unwrap(); // (14) Set COM direction: Normal COM0 - COM63
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block!(spi.send(0xA6)).unwrap(); // (11) Set Inverse Display: Display inverse off
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block!(spi.send(0xA2)).unwrap(); // (17) Set LCD Bias Ratio: Set Bias 1/9 (Duty 1/65)
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block!(spi.send(0x2F)).unwrap(); // (5) Set Power Control: Booster, Regulator and Follower on
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block!(spi.send(0x27)).unwrap(); // (8) Set VLCD Resistor Ratio: Set Contrast
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block!(spi.send(0x81)).unwrap(); // (9) Set Electronic Volume: Set Contrast
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block!(spi.send(contrast)).unwrap(); // (9) Set Electronic Volume: Set Contrast
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block!(spi.send(0xAF)).unwrap(); // (12) Set Display Enable: Display on
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// Create screen
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// TODO: This should use volatile and probably be somehow globally accessible
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let screen = Screens::Splash(SplashScreen);
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// Draw splash screen
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draw_splash(&mut spi, &mut lcd_cd);
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lcd.screen(&screen);
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});
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#[allow(clippy::empty_loop)]
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