fw-rust: Break everything down in multiple files
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
To reduce length of `main.rs` and therefor improve readability create source files for: - Assets (`assets.rs`): Contains all graphical assets such as the splash screen assets, symbols and the symbol table. - LCD (`lcd.rs`): Contains all lower level things regarding the LCD such as the `Lcd` struct and its implementations. - Screen (`screen/mod.rs`): - Splash (`screen/splash.rs`) - Home (`screen/home.rs`) - Setup (`screen/setup.rs`) In the future it would probably make sense to move the LCD module into the screen module.
This commit is contained in:
parent
91e120b258
commit
c2920ea334
7 changed files with 693 additions and 647 deletions
82
firmware/rust/src/screen/setup.rs
Normal file
82
firmware/rust/src/screen/setup.rs
Normal file
|
@ -0,0 +1,82 @@
|
|||
use super::{Home, Screen, Screens, Splash};
|
||||
use crate::{lcd::Lcd, Input};
|
||||
|
||||
enum Selection {
|
||||
Contrast,
|
||||
Backlight,
|
||||
Back,
|
||||
}
|
||||
|
||||
pub struct Setup {
|
||||
active: Selection,
|
||||
}
|
||||
|
||||
impl Setup {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
active: Selection::Contrast,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn input(&self, input: &Input) -> Screens {
|
||||
Screens::Setup(Self {
|
||||
active: match self.active {
|
||||
Selection::Contrast => match input {
|
||||
Input::Next => Selection::Backlight,
|
||||
Input::Previous => Selection::Back,
|
||||
Input::Select => return Screens::Splash(Splash),
|
||||
Input::Back => return Screens::Home(Home::new()),
|
||||
},
|
||||
Selection::Backlight => match input {
|
||||
Input::Next => Selection::Back,
|
||||
Input::Previous => Selection::Contrast,
|
||||
Input::Select => return Screens::Splash(Splash),
|
||||
Input::Back => return Screens::Home(Home::new()),
|
||||
},
|
||||
Selection::Back => match input {
|
||||
Input::Next => Selection::Contrast,
|
||||
Input::Previous => Selection::Backlight,
|
||||
Input::Select => return Screens::Home(Home::new()),
|
||||
Input::Back => return Screens::Home(Home::new()),
|
||||
},
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Screen for Setup {
|
||||
fn draw(&self, lcd: &mut Lcd) {
|
||||
match &self.active {
|
||||
Selection::Contrast => {
|
||||
lcd.fill_area(0, 0, 33, 2, 0xFF);
|
||||
lcd.print_inverted(33, 0, "SETUP");
|
||||
lcd.fill_area(69, 0, 33, 2, 0xFF);
|
||||
lcd.print_inverted(0, 2, "CONTRAST:");
|
||||
lcd.print(89, 2, "00");
|
||||
lcd.print(0, 4, "BACKLIGHT:");
|
||||
lcd.print(83, 4, "000");
|
||||
lcd.print(36, 6, "BACK");
|
||||
}
|
||||
Selection::Backlight => {
|
||||
lcd.fill_area(0, 0, 33, 2, 0xFF);
|
||||
lcd.print_inverted(33, 0, "SETUP");
|
||||
lcd.fill_area(69, 0, 33, 2, 0xFF);
|
||||
lcd.print(0, 2, "CONTRAST:");
|
||||
lcd.print(89, 2, "00");
|
||||
lcd.print_inverted(0, 4, "BACKLIGHT:");
|
||||
lcd.print(83, 4, "000");
|
||||
lcd.print(36, 6, "BACK");
|
||||
}
|
||||
Selection::Back => {
|
||||
lcd.fill_area(0, 0, 33, 2, 0xFF);
|
||||
lcd.print_inverted(33, 0, "SETUP");
|
||||
lcd.fill_area(69, 0, 33, 2, 0xFF);
|
||||
lcd.print(0, 2, "CONTRAST:");
|
||||
lcd.print(89, 2, "00");
|
||||
lcd.print(0, 4, "BACKLIGHT:");
|
||||
lcd.print(83, 4, "000");
|
||||
lcd.print_inverted(36, 6, "BACK");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue