Some first brain storming
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.gitignore
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/audio_basics.pdf
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/audio_basics.tex
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audio_basics.org
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#+OPTIONS: ':nil *:t -:t ::t <:t H:3 \n:nil ^:t arch:headline
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#+OPTIONS: author:t broken-links:nil c:nil creator:nil
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#+OPTIONS: d:(not "LOGBOOK") date:t e:t email:nil f:t inline:t num:t
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#+OPTIONS: p:nil pri:nil prop:nil stat:t tags:t tasks:t tex:t
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#+OPTIONS: timestamp:t title:t toc:t todo:t |:t
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#+TITLE: Audio Basics
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#+SUBTITLE: An introduction to audio for hobbyists.
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#+DESCRIPTION: An introduction to audio for hobbyists.
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#+KEYWORDS: audio acoustics bang
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#+AUTHOR: \href{audio-presentation@onders.org}{finga}
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#+EMAIL: audio-presentation@onders.org
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#+LANGUAGE: de-AT
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#+SELECT_TAGS: export
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#+EXCLUDE_TAGS: noexport
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#+CREATOR: Emacs 26.1 (Org mode 9.1.9)
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#+OPTIONS: H:2
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#+LATEX_CLASS: beamer
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#+LATEX_CLASS_OPTIONS: [aspectration=1610, austrian]
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#+LATEX_HEADER: \usepackage[ngerman]{babel}
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#+COLUMNS: %45ITEM %10BEAMER_env(Env) %10BEAMER_act(Act) %4BEAMER_col(Col) %8BEAMER_opt(Opt)
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#+BEAMER_THEME: Frankfurt
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#+BEAMER_COLOR_THEME: seagull
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#+BEAMER_FONT_THEME:
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#+BEAMER_INNER_THEME:
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#+BEAMER_OUTER_THEME:
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#+BEAMER_HEADER: \institute[INST]{\href{https://cccsbg.at}{cccsbg}}
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* Grundlagen
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** Was ist Schall?
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** Wie breitet sich Schall im Raum aus?
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** Was sind Signale und welche Arten gibt es davon?
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*** Akustische Signale
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*** Elektrische Signale
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**** Analoge Signale
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**** Digitale Signale
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** Welche Pegel gibt es?
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** Wie verändert die Verstärkung ein Signal?
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** Was ist ein Sweetspot?
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* Mikrofonie
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** Typen (Wandlerprinzipien, Bauformen)
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- Kondensator
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- Dynamisch
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- Richt
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- Grenzfläche
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- Lavalier
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** Charakteristik
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** Mono vs. Stereo. vs. Mehrkanal
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** Techniken
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*** Closed
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*** Open
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*** XY
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*** AB
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*** ORTF
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* Signalverarbeitung
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** Filter
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*** Equilizer
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**** Grafisch
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- 31 Terzband Equilizer
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**** Semiparametrisch / Vollparametrisch
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- Lowpass, Highpass, Bandpass
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- Linear, Non-Linear
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- Aktiv, Passiv
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**** Sonstige
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- Kammfilter
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-
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** Dynamik
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- Kompression
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- Limiter
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- Expander
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- (Noise-) Gates
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** Psychoakustische Effekte
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- Hall, Raum
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- Echo, Delay
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- Modulatoren
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- Simulatoren
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- Synthese
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* Synthetische Klangerzeugung
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** Subtraktive Synthese
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** FM-Synthese
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** Additive Synthese
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** Wavetable Synthese
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** Granularsynthese
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** Physical Modeling
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